SUperPlan “Scheduling direction” explained

SUperPlan’s primary function is the “Automated scheduling” which in plain English means that we look at all the objects in your 3D model and sort them into a calculated sequence for you. The sequence can be visualised (4D) and exported to your favorite planning system.

The detail of how the sequence is calculated is based on rules one of which is discussed here. “Scheduling Direction” is a very natural and widely used method for any project; it is sometimes applied due to physical or spatial constraints or simply to avoid a completely random and probably inefficient approach to construction.

“Scheduling Direction” options are available from the “Plugins > SUperPlan > Options” dialogue under “Scheduling Direction”.

SUperPlan provides you with 12 default “direction” options; in the natural world these would be described as building from North to South, East to West etc. SUperPlan being a plugin to Sketchup uses axes related terminology to describe these options instead. For instance the option [-x+x, -y+y] describes the order of object selection as being firstly from negative to positive in the X axis direction followed by negative to positive in the Y axis direction (so by setting the Google Sketchup camera to the “Plan” pre-set view it would be from the bottom to top and left to right).

Some “direction” options may appear more complicated at first glance; 4 “schedule direction” options describe 6 axes of direction split into 2 halves, for example [-x-y+x, -x+y+x]. Don’t worry! these too are simple to relate to really; they describe a sweeping motion like hands on a clock so the first part is the movement of a clock hand between 6 and 12 (clockwise) and the second part in an anticlockwise sweep between 6 and 12. See the illustrations below for further guidance.

Finally, from SUperPlan Version 1.4 an additional option has been provided to allow for all scheduling direction options to be tested simultaneously. Simply choose “Combine All” from the SUperPlan > Options > Scheduling Direction drop down list. Why? well you probably already guessed that each option can produce differing results!.. imagine trying to do that in a planning system! OK you wouldn’t ever attempt it. With experience most planners “get a feel” for choosing the right direction strategy and they probably get it right quite often! but the ability to test and quantify all those alternatives may well reveal some startling outcomes..

SUperPlan’s primary function is the “Automated scheduling” which in plain English means that we look at all the objects in your 3D model and sort them into a calculated sequence for you. The sequence can be visualised (4D) and exported to your favorite planning system.

The detail of how the sequence is calculated is based on rules one of which is discussed here. “Scheduling Direction” is a very natural and widely used method for any project; it is sometimes applied due to physical or spatial constraints or simply to avoid a completely random and probably inefficient approach to construction.

“Scheduling Direction” options are available from the “Plugins > SUperPlan > Options” dialogue under “Scheduling Direction”.

SUperPlan provides you with 12 default “direction” options; in the natural world these would be described as building from North to South, East to West etc. SUperPlan being a plugin to Sketchup uses axes related terminology to describe these options instead. For instance the option [-x+x, -y+y] describes the order of object selection as being firstly from negative to positive in the X axis direction followed by negative to positive in the Y axis direction (so by setting the Google Sketchup camera to the “Plan” pre-set view it would be from the bottom to top and left to right).

Some “direction” options may appear more complicated at first glance; 4 “schedule direction” options describe 6 axes of direction split into 2 halves, for example [-x-y+x, -x+y+x]. Don’t worry! these too are simple to relate to really; they describe a sweeping motion like hands on a clock so the first part is the movement of a clock hand between 6 and 12 (clockwise) and the second part in an anticlockwise sweep between 6 and 12. See the illustrations below for further guidance.

Finally, from SUperPlan Version 1.4 an additional option has been provided to allow for all scheduling direction options to be tested simultaneously. Simply choose “Combine All” from the SUperPlan > Options > Scheduling Direction drop down list. Why? well you probably already guessed that each option can produce differing results!.. imagine trying to do that in a planning system! OK you wouldn’t ever attempt it. With experience most planners “get a feel” for choosing the right direction strategy and they probably get it right quite often! but the ability to test and quantify all those alternatives may well reveal some startling outcomes..

Now for those illustrations:

+y-y, -x+x +y-y, +x-x
-y+y, -x+x -y+y, +x-x
-x+x, +y-y -x+x, -y+y
+x_x, +y-y +x-x, -y+y
+y+x-y, +y-x-y +x-y-x, +x+y-x
-y-x+y, -y+x+y -x+y+x, -x-y+x

How Low do you go?

How Low do you go?

When is model detail required, the decision making process and how you can manage it.

Its is a common refrain “The design model does not take into account the individual concrete pours during construction”.. you may even have uttered these words yourself if you have dipped your toes into the world of 4D.

It is a basic fact that design models don’t and arguably shouldn’t need to distinguish such things, however this does affect those downstream recipients (if they are lucky enough to be allowed access to or if a 3D model even exists) whose needs are specific if they are to benefit from the value of a models creation.

So should designers go that extra yard? or should 3D models be created exclusively for downstream construction use? or perhaps should that design model be repurposed to account for the inevitable needs of Contractors, their Planners and Estimators?.

A few choices that are worth exploring..

Going the extra yard

There are inherent issues that immediately arise; designers are not contractors and with a world of ever more atomic and specialist professional divisions it is becoming ever more less likely that convergence will provide us with the “yes” answer to this question. So the question is dead?. Well “No” actually; it is conceivable that through early collaboration between designers and suited contractors that such requirements might be determined and reflected in output 3D models; not withstanding the value add in not having to pay for exclusive 3D models or their repurposing, there are other natural benefits that would accrue such as feedback on constructability.

Exclusive construction models

A straightforward option which can be assessed on a cost/benefit basis; if no designer generated 3D model exists then there is the opportunity to use the model for a series of other purposes such as “clash detection”, “environmental analysis”, “estimation”, “visualisation”, “4D visualisation” and if you are fortunate enough to have the option then full “construction simulation” [plug for SUperPlan].

Repurposing that design model

The last of the 3 options; “repurposing” can be a bit of an indefinable beast. The format of 3D models that may have been originated by different organisations, using different software, applying different standards to the quality of the data they create. Combining such models is becoming less of a ‘black art’ with the advent of BIM (IFc’s) and cooperation agreements between the likes of Autodesk and Bentley in recent years. Pitfalls do still exist but it is now a plausible undertaking.

Pursuing the positive slant, 3D models can be combined and so repurposing can be achieved.. well umm yes.. hesitation raises its ugly head because the knowledge required to drive many of the commonly used CAD offerings falls squarely outside the professional remit and skill base of the one person who will actually determine those required subdivisions of concrete slabs and the like.. OK so you hire a CAD professional and tell them what you need and hey presto! or you use the most straightforward of CAD tools such as Google’s Sketchup which requires you to simply draw line across object faces to chop them in two!

To pick up on the original question – How Low do you go?

You now have 3D models by one means or another so its time to set those model detail requirements.. You want and need a model that reflects your construction sequence expectations; your schedule is probably already waiting for you to associate objects to your tasks for that pretty 4D visualisation that you expect to see after all your efforts.

The good news is that many objects are naturally atomic, they are hopefully modelled as components, many of which are ‘instanced’ in the model; think steel columns/beams, doors and windows. So we are concerned primarily with objects that by virtue of being of the same ‘class’ are amalgamated into homogenous representations; think concrete, brick/block work, cladding, roofing and the like.

So what options do we have to subdivide these homogenous representations? Popular planning work breakdown structures (WBS) are probably the key influencer, commonly WBS’s describe groupings by ‘construction phases’, by ‘building levels’, by ‘grid lines’ or by ‘locations’ and more often than not a mixture of these. So these are what one should use to dictate the subdivisions of those homogenous representations? Answer is that ‘Yes’ they can be, however there are other overriding factors that should additionally influence our requirements.

  • Ability to create uniform task buckets – if subdivisions of 2 different classes of object are not equal (location/level etc) then the flow of work (likely represented in a ‘Gantt’ or ‘line of balance’ (LOB) chart) will create bottlenecks for trades moving through and occupying spaces with inevitable consequences. A 4D visualisation will look ‘wrong’ and further revisions to a construction 3D model will likely be required.
  • Flexibility (micro -> macro works but not macro -> micro) – The greater the starting granularity of objects the better. All 4D software tool’s principal function is to group data (association of objects to tasks). There is no way back from a non granular starting point apart from going back to the model for a further revision. Imagine that the “construct walls in North West quadrant” is delayed (for any one of hundred reasons – you can undoubtedly come up with or have experienced yourselves) suddenly the visualisation shows your task either in continuation, complete or not started none of which are a reflection of the actual progress. Not a great thing to communicate!
  • Progress reporting – Achieved differently by 4D visualisation tools, but whatever the methodology/functionality there is nothing better than discriminating between the objects that are complete, partially complete or not yet started. A lack of granularity is again going to cause you problems.

In all cases a universal truism exists; the greater the level of complexity of a design and therefore the construction of such a design, the greater the need for 3D as a means of shining a light on the potential issues in project coordination and delivery.

Lastly, it should be brought to your attention that the decisions above are predicated on the basis that a ‘4D visualisation’ is the required output. The whole discussion does change somewhat when ambitions turn to the realm of ‘4D Simulation’; simulation vs. visualisation is discussed in a separate article (read more..) however in summary, simulation is a ‘construction calculator’, it is intelligent and overcomes many of the pitfalls described previously

  • Data quality – automated object recognition overcomes missing or poor classification of objects.
  • Pre and post requirements are established and visualised
  • Schedule sequences are derived from rules (gravity/directionality)
  • Relationships (task links) are automatically established
  • Bill of quantities and Bills of materials are generated alongside weekly/monthly budgets.
  • 4D visualisation is a calculated and predictable outcome.

For more information on 4D/5D Simulation we invite you to take a look at SUperPlan offered to you by Delivery Simulation Ltd.

Taking IFC’s to the Movies

IFC’s are the root of BIM (take note all you design centric BIM’rs); they are quintessentially about the exchange of information to maximise its use at all stage of project delivery and beyond..

In this exchangeable data world there are two way interactions such as scheduling applications reading from and writing to a BIM and there are one way interactions such as reporting what’s in a BIM for a project status update.

Post 4D from tools like Navis, Synchro et al (us included) this visualised sequence is used as a communication device to different audiences at different stages. One of those stages is during the bid/tender process when the quality of presentation needs to be tip top.. over the years presentation has been an arms race between bidders as the try to mitigate any risks that would result in the loss of a project and with it substantial investments in time.

This arms race has spawned a dilemma however; how much money is too much to spend on what is essentially a series of pretty pictures? 10k, 50k, 100k? After all whatever is spent will need to be recouped in costs either on the project to which spending is predicated or across future projects that might be won.

So here’s then plan.. we are now developing an export option for 3D Max to write out the animation information generated by SUperPlan, which of course can be manipulated in external planning systems (Asta Powerproject, Microsoft Project).. We expect to offer basic visibility options such as turning objects from transparent to opaque (and back again for site logistics), progressive transparency (gradually turning object opaque), growing objects (scaling in x,y,z axis) and even movement such as rotating crane jibs. A user interface will allow the animation to be set against a movie duration (minutes/seconds) and with a frame rate.

The value of this is a 50-75% saving in the effort required by your animator which of course translates into significant cost savings making it possible for you to produce competitive high quality visualisations that compete with those organisations with the deepest of pockets!

Register you interest and we will keep you informed on our progress..

4D a tangible or intangible value proposition?

Back in 2000 when i started a business called Start-Global Ltd i had no clue that one facet of the application i designed and produced would accelerate ahead of all others, nonetheless it did and the construction industry now commonly uses 4D as a communication and planning support tool. That tool is Synchro..

So why do i refer to 4D as a mere facet of the whole rather than expound its virtues? the reason is simple, 4D was designed as one leg of a three legged stool; anyone who has tried to balance a one or two legged stool will know that its a precarious business.. So for those who don’t know what else Synchro was designed to deliver and wants to know how to get a little more return on their investments then feel free to get in contact.. Synchro management (if you’ve ever had the displeasure) are not the sharpest tools in the tool box..

So “tangible” or “intangible”.. and perhaps who cares?

If you’re serious about intelligent construction and believe that technology should be ushered in to raise the industry’s profile (only farming is measured a being less productive) then question’s such as “does 4D represent a tangible or intangible value proposition?” need to be asked and e answers fed into procurement decisions and requirements definitions..

So my contention is that 4D in of itself represents an intangible value proposition. The criteria i use to make this prognosis is straightforward; i assert that the process undertaken to develop the resulting 4D visualisation does not employ any modicum of calculation, verification or validation other than that performed by a user reviewing the sequence by controlling with one hand the time line and the other hand rotating the 3D view. The process is akin to looking for a needle in a haystack.

If a tangible value proposition existed your 4D system would effectively provide you metaphorically with an electro-magnet so powerful the needle would pop out from underneath the haystack in seconds, leaving you with no doubt that the needle would never elude you..

Construction Simulation

Construction simulation is all about leveraging the value of 3D and in so doing generating 4D and 5D outputs.

4D construction simulation is not about having a pre-created schedule of work, importing it and then linking objects to tasks; this results in “Bollywood” rather than “Hollywood” results. It offers no tangible value other than the creation of a pretty set of pictures which at best convey intent but offer no conclusive determination of correctness.. We call this construction visualisation NOT construction simulation.

If your answers to the following questions are NO, then perhaps its time to look elsewhere..

Are the task bar durations calculated from unit quantity and rate?
Is the sequence based on calculated constraints (such as gravity)?
If asked to test alternate construction methodologies (such as alternate construction direction flows) can the results be generated in seconds or minutes?
Are objects highlighted if deemed to have no sequencing prerequisites?

If your answers are YES, then congratulations you are using a construction simulation engine. If your answers are NO then you have been sold a construction visualisation tool and you probably spend your time rotating a model in the vain hope that you might glimpse a scheduling mistake! Not an edifying experience and one that actually returns very little for the investment you have made..

Simulation not visualisation

Quote

It seems to us that the term “simulation” is much misused in relation to construction 4D. The term simulation in the context of computational systems is for most defined as:-

“Attempting to predict aspects of the behaviour of some system by creating an approximate (mathematical) model of it;”

It would seem that other 4D system purveyors interpret this differently perhaps believing that the following definition creates a justification of the use of the term

“to make a pretense of;”

But you should not be fooled by this slight of hand; dig a little deeper and we suggest you will arrive at the same conclusion; that is, these 4D systems are really 4D visualisation engines bereft of prediction and based solely on the onerous pre-configuration of their users.

Asked recently to substantiate the claim of one vendor (who shall remain nameless) as to their use of the term “simulation” it was immediately apparent that the system offered zero prediction relying on a user to pre-define space and a sequence of progression through those spaces producing an aggregated, space based schedule devoid of any perception of object level variances that environmental conditions create.

If the product of simulation has no opportunity to be at variance to the dictates of a user then surely this is not prediction but rather predictable and therefore should be marketed as 4D visualisation, not 4D simulation..